Isolation Steel Cage
Continuous Trap
After activation, each player declares 1 monster type. Neither player can control or activate the effects of monsters other than the selected types.
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Counter Crush
Continuous Trap
Activate to the activation of an opponent's Normal Trap card during your turn. Negate the activation of the trap card and destroy it. As long as this card is face-up on the field, neither player can activate Trap cards during the opponent's turn.
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Speed Spell - Destruction Barrier
Quick Play Spell
Activate only if you control 2 or more Speed Counters. If a card in your Spell/Trap zone would be destroyed by a card effect, you can remove 1 Speed Counter you control instead. If this card was sent from the field to the graveyard, this effect can be activated from the graveyard.