Light-Dark Revival
Normal Trap
Remove from play 1 LIGHT and 1 DARK monster in your graveyard. Special Summon 1 "Light and Darkness Dragon" from your graveyard (ignoring summoning conditions.)
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Twilight Path
Normal Trap
Activate only after a card effect you control resolves with the effect to negate the activation of an opponent's Spell card, Trap card, or Effect Monster effect. Special Summon 1 "Light and Darkness Dragon" from your hand or deck (ignoring summoning conditions). The monster summoned with this effect has its effects negated until the End Phase.
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Power Recharger
Equip Spell Card
Equip only to a "Light End Dragon", "Dark End Dragon", or "Light and Darkness Dragon" you control. During each of your End Phases, return the equipped monster's attack to its Original Attack. If the equipped monster's ATK is ever 1500 or less, destroy this card. This card's activation and effect cannot be negated by a card you control.
(Clarification: Light and Darkness Dragon cannot negate this card, but an opponent's card, i.e. Magic Jammer, can negate it.)