Yu-Gi-Oh 5D - X Omega
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Yu-Gi-Oh 5D - X Omega

New Yugioh 5D Roleplaying board
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Mahad's cards

Go down 
2 posters
AuthorMessage
Mahad Truesdale

Mahad Truesdale


Posts : 361

Mahad's cards Empty
PostSubject: Mahad's cards   Mahad's cards I_icon_minitimeFri Dec 04, 2009 5:02 pm

With the exception of the last two there are really anime cards, but since they are not in the TCG or OCG I figured I'd list them.

Riod Deck

Dragonroid
ATK: 2900
DEF: 1000
Level: 8
Attribute: WIND
Type: Machine\Effect
Effect:
While this card is in the Graveyard, it is treated as a Dragon-Type monster.

Kiteroid
ATK: 200
DEF: 400
Level: 1
Attribute: WIND
Type: Machine\Effect
Effect: Discard this card from your hand to reduce the Battle Damage you take from a Direct Attack to 0. Once per Duel, while this card is in your Graveyard, you can reduce the Battle Damage you take from a Direct Attack to 0.

Pair Cycroid
ATK: 1600
DEF: 2000
Level: 6
Attribute: EARTH
Type: Machine\Fusion\Effect
Effect: "Cycroid" + "Cycroid"
This card cannot be Fusion Summoned by "Power Bond". By decreasing this card's ATK by 500 during the Damage Step, this card can attack your opponent directly.

Training Wheels
Equip Spell Card
Effect: This card can only be equipped to a face-up "Cycroid" on your side of the field. The monster equipped with this card can attack your opponent's Life Points directly. If this card attacks your opponent directly, remove from play this card and the equipped monster. Special Summon the equipped monster during your next Standby Phase and equip this card to it.

Strikeroid
ATK: 1600
DEF: 400
Attribute: WIND
Type: Machine\Effect
Level: 4
Effect: When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to return it to your hand.

Tankroid
ATK: 1500
DEF: 1900
Attribute: EARTH
Type: Machine\Effect
Level: 4
Effect: When this card on your side of the field is destroyed and sent to your Graveyard, draw 1 card.

Turboroid
ATK: 1400
DEF: 1800
Attribute: WIND
Type: Machine
Level: 4

Solidroid α
ATK: 2600
DEF: 1800
Attribute: WIND
Type:Machine\Fusion\Effect
Level: 7
Effect:"Strikeroid" + "Stealthroid" + "Turboroid"
This card can only be Special Summoned from your Extra Deck by discarding the above cards from your hand. (You do not use "Polymerization".) During the turn in which this card was Special Summoned, you can increase the original ATK of this card by the ATK of 1 monster your opponent controls.

Solidroid β
ATK: 2500
DEF: 1900
Attribute: WIND
Type:Machine\Fusion\Effect
Level: 7
Effect:"Stealthroid" + "Turboroid" + "Strikeroid"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards from your Graveyard. (You do not use "Polymerization".) When this card is Special Summoned, destroy 1 of your opponent's monsters.

Solidroid γ
ATK: 2700
DEF: 2000
Attribute: WIND
Type: Machine\Fusion\Effect
Level: 7
Effect:"Turboroid" + "Strikeroid" + "Stealthroid"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control (You do not use "Polymerization"). When this card is Special Summoned, destroy all face-down cards that your opponent controls.

Emergency Repairs
Normal Trap Card
Activate only when a "Roid" monster you control would be destroyed. By sending 1 "Roid" monster from your Deck to the Graveyard, that monster is not destroyed.

Roid Reinforcements
Normal Trap Card
Discard any number of cards from your hand to the Graveyard, then select a number of "Roid" monsters from your Graveyard equal to the number of cards you discarded and add them to your hand.

Support Mission
Quick-Play Spell Card
When a "roid" monster is selected as an attack target, add 1 "roid" monster from your Deck to your hand.

Cyber Repairer
Normal Trap Card
Your opponent draws 1 card. During this turn, Machine-Type monsters you control cannot be destroyed by battle.

Life Force
Continuous Trap Card
Pay 400 Life Points. Make all Battle Damage you receive from 1 battle to 0.

Tune Up
Normal Spell Card
1 target Machine-Type monster you control gains 300 ATK and DEF.

Return Ticket
Normal Trap Card
Activate only when a Machine-Type monster you control is destroyed and sent to the Graveyard. Special Summon 1 monster from your Deck of the same name as the destroyed monster.

Heliroid
ATK:1500
DEF:1300
Attribute: WIND
Type:Machine\Effect
Level: 4
Effect: "Missileroids" you control can attack your opponent directly.

Missileroid
ATK:1000
DEF: 200
Attribute: FIRE
Type: Machine\Effect
Level: 4
Effect: The monster that battles this card loses 500 ATK or DEF depending on the battle position it was in when it was attacked by this card.

Satelliteroid
ATK: 2100
DEF: 1800
Attribute: LIGHT
Type: Machine\Effect
Level: 5
Effect: Once per turn, you can discard 1 card from your hand to destroy 1 Spell or Trap Card your opponent controls.

Shovelroid
ATK: 1000
DEF: 1500
Attribute: EARTH
Type: Machine\Effect
Level: 3
Effect: When this card is destroyed as a result of battle, by discarding 1 card from your hand, you can add 1 Spell Card from your deck to your hand.

Ein Roid
ATK: 200
DEF: 1800
Attribute: EARTH
Type: Machine\Effect
Level: 1
Effect: When this card is destroyed by battle, send 2 "roid" monsters from your Deck to the Graveyard.

Zwei Roid
ATK: 700
DEF: 1000
Attribute: EARTH
Type: Machine\Effect
Level: 2
Effect:
You can discard 1 card to have this card gain 1000 ATK.

Super Machine Union
Normal Spell Card
Remove from play "roid" Fusion Material Monsters from your Graveyard to Special Summon 1 "roid" Fusion Monster from your Extra Deck (this Special Summon is treated as a Fusion Summon).

Dark Magician Deck

Dark Magic Illusion
Counter Trap Card
Effect: Activate only by selecting 1 face-up "Dark Magician" you control when it is targeted by the effect of an Effect Monster your opponent controls. Negate the effect and the selected "Dark Magician" remains unaffected by the effects of Effect Monsters until the end of the turn. Your opponent draws 1 card.
(Note: Was called Dark Illusion in Anime, changed name due to Phantom of Darkness being renamed to Dark Illusion in the English TCG.)

Dark Renewal
Normal Trap Card
Effect: Activate only when your opponent Summons a monster. Tribute that monster and 1 monster you control. Special Summon 1 Spellcaster-Type monster from your Graveyard.

Anti-Magic Arrows
Normal Spell Card
Effect: Until the End Phase of this turn, your opponent cannot activate any face-down Spell or Trap Cards until the End Phase of this turn.

Dark Spear
Equip Spell Card
Effect: Equip only to "Dark Magician". During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent.

Spider String
Normal Spell Card
Select and add 1 Spell Card that was sent to your opponent's Graveyard the previous turn to your hand.

Magical Pigeon
Quick-Play Spell Card
Effect: Select 1 face-up "Dark Magician Girl" you control. Return the selected monster to your hand, and Special Summon 2 "Pigeon Tokens" (WIND/Winged Beast-Type/Level 1/ATK 0/DEF 0) in Defense Position. During the End Phase, destroy all Pigeon Tokens you control, and Special Summon 1 "Dark Magician Girl" from your hand.

The Eye of Timaeus
Normal Spell Card
Effect: Activate only by selecting 1 Fusion Monster in your Extra Deck that includes "The Eye of Timaeus" as a Fusion Material Monster. Send this card and 1 Monster Card listed as a Fusion Material Monster from the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation. If you activate this card while you control a face-up "The Seal of Orichalcos" this card's effect is negated and it is destroyed.

Amulet Dragon
ATK:2900
DEF:2100
Attribute:DARK
Type:Dragon/Fusion/Effect
Level:8
Effect:"The Eye of Timaeus" + "Dark Magician"
You can only Special Summon this card from your Extra Deck by the effect of "The Eye of Timaeus". This card gains 300 ATK for each Spell Card in your Graveyard. If you control a face-up "The Seal of Orichalcos" remove this card from play and Special Summon a "Dark Magician" from your Graveyard to your side of the field.

Dark Magician Girl the Dragon Knight
ATK:2600
DEF:1700
Attribute:DARK
Type:Dragon/Fusion/Effect
Level:8
Effect:"The Eye of Timaeus" + "Dark Magician Girl"
This card can only Special Summoned from the Extra Deck by the effect of "The Eye of Timaeus". When this card battles an opponent's monster, you can discard 1 card to negate any Battle Damage and destroy the opponent's monster. If you control a face-up "The Seal of Orichalcos" remove this card from play and Special Summon a "Dark Magician Girl" from your Graveyard to your side of the field.

Legend of Heart
Normal Spell Card
Effect: Pay 1000 Life Points and Tribute 1 monster. If your opponent controls a face-up "The Seal of Orichalcos" it's effect is negated and it is destroyed. If you activate this card while you control a face-up "The Seal of Orichalcos" this card's effect is negated and it is destroyed. Remove from play an of the following cards from your Graveyard to Special Summon the following monster cards from your hand or Deck:
*"The Eye of Timaeus": "Legendary Knight Timaeus"
*"The Claw of Hermos": "Legendary Knight Hermos"
*"The Fang of Critias": "Legendary Knight Critias"

Legendary Knight Timaeus
ATK:2800
DEF:1800
Attribute:LIGHT
Type:Warrior/Effect
Level:8
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Legend of Heart". Once per turn, you can activate the effect of 1 Spell Card from your Graveyard. If you do so, that Spell Card is removed from play. If you control a face-up "The Seal of Orichalcos" remove this card from play.

Excalibur
Equip Spell Card
Double the original ATK of the monster equipped with this card. While this card is face-up on the field, you must skip your Draw Phases. If you draw a card from your Deck while this card is face-up on the field, destroy this card.

Relay Soul
Normal Trap Card
Activate only when your Life Points are decreased to 0. You do not lose the duel from your Life Points being 0. Special Summon 1 monster from your hand. If a monster Special Summoned by this effect is leaves the field, or if the summon is negated, you lose the duel.

Magical Academy
Quick-Play Spell Card
Activate only when your opponent declares an attack on a monster you control. Discard 2 cards and Tribute the attack target to Special Summon 1 Spellcaster-Type monster from your hand or Deck. The Special Summoned monster gains 500 ATK and 2 Levels. Until the End Phase Spell and Trap Cards that target the monster Special Summoned are negated and destroyed.

Spell Sanctuary
Continuous Spell Card
At the time this card is activated, each player may select 1 Spell Card from their Deck, and add it to their hand. As long as this card remains face-up on the field, Normal Spell Card are threated as Quick-Play Spell Cards.

Ragnarok
Quick-Play Spell Card
Activate only while you control any 2 face-up "Dark Sage", "Dark Magician", "Dark Magician Girl", "Dark Magician Knight", "Dark Paladin", "Magician of Black Chaos" or "Dark Magician of Chaos". Remove from play all monsters from your hand, Deck and Graveyard. Destroy and remove from play all cards your opponent controls.

Dark Magic Twin Burst
Normal Spell Card
Activate only while you control a face-up "Dark Magician" and a face-up "Dark Magician Girl". The ATK of 1 "Dark Magician" you control gains the eual to the ATK of 1 "Dark Magician Girl" you control, until the End Phase.

Black Spiral Force
Normal Trap Card
Activate only while you control a face-up "Dark Magician". Select 1 other monster you control. That monster's ATK is doubled. "Dark Magician" cannot attack this turn.

Scepter of the Dark Magicians
Equip Spell Card
Equip to one of the following monsters to have it gain the following effects. If the equipped monster leaves the field you may pay 500 Life Points to return this card to your hand.
*"Dark Magician" or "Dark Magician Knight": Increase the equipped monster's ATK by 500. The activation and effect of Spell Cards you control cannot be negated.
*"Dark Magician Girl" or "Toon Dark Magician Girl": Increase the equipped monster's ATK by 500. During your Standby Phases draw 1 card.
*"Magician of Black Chaos": The equipped monster is unaffected by your opponent's Monster Effects.
*"Dark Magician of Chaos": During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent.
*"Dark Sage": During your standby phase look at the top three cards of your Deck. Add 1 spell card from them to your hand. All other cards are returned to your Deck. Your Deck is shuffled.
*"Dark Eradicator Warlock": Whenever the equipped monster inflicts Effect Damage, your opponent must discard 1 card from his or her hand.
*"Skilled Dark Magician": If the equipped monster is tributed by it's own effect, increase your Life Points by 1500.
*"Magician's Valkyria": Increase the equipped monster's DEF by 1000.

Dark Magician's Legacy
ATK:?
DEF:?
Attribute:DARK
Type:Spellcaster/Effect
Level:10
Effect:
This card cannot be Special Summoned. This card can only be Normal Summoned when "Dark Magicain", "Dark Magician Girl", "Magician of Black Chaos", and two other DARK Spellcaster-type monster's are in the Graveyard. The original ATK and DEF of this card is 50 x the level of all DARK Spellcaster-type monsters in the Graveyard. This card gains the effect(s) of all DARK Spellcaster-type monsters in the Graveyard. If this card would be removed from the field, flipped face-down, or change control you may remove from play two DARK Spellcaster-type monster in the Graveyard to keep this card face-up on your side of the field. During your Standby Phase, you may treat this card's name as the name of a DARK Spellcaster-type monster in the Graveyard until your next Standby Phase.


Last edited by Mahad Truesdale on Thu Nov 11, 2010 7:10 pm; edited 14 times in total
Back to top Go down
Minato Belmont

Minato Belmont


Posts : 457

Mahad's cards Empty
PostSubject: Re: Mahad's cards   Mahad's cards I_icon_minitimeFri Dec 04, 2009 6:04 pm

This post will be deleted once changes are met.


Cards that I've mentioned need either editing, or deleted. Any that I've not mentioned are fine.

Quote :
Kiteroid
ATK: 200
DEF: 400
Level: 1
Type: Machine\Effect
Effect: Discard this card from your hand to reduce the Battle Damage you take from a direct attack to 0. Once per Duel, while this card is in your Graveyard, you can reduce the Battle Damage you take from a direct attack to 0.

Bleh, anime cards. Denied. Its like Kuriboh, yet has an extra twist of cheap. Just deck a Kuriboh T.T

Quote :
Pair Cycroid
ATK: 1600
DEF: 2000
Level: 6
Type: Machine\Fusion\Effect
Effect: "Cycroid" + "Cycroid"
By decreasing this card's ATK by 500 during the Damage Step, this card can attack your opponent directly.

I hated it in the anime, I hate it here.

Quote :
Training Wheels
Equip Spell Card
Effect: This card can only be equipped to a face-up "Cycroid" on your side of the field. The monster equipped with this card can attack your opponent's Life Points directly. If this card attacks your opponent directly, remove from play this card and the equipped monster until your next Standby Phase.

*sweatdrop* Objection. You wonder why it was never made into a real card? A bit to OP for my liking. Scrap it.

Quote :
Dark Illusion
Counter Trap Card
Effect: Activate only by selecting 1 face-up "Dark Magician" you control when it is targeted by the effect of an Effect Monster your opponent controls. Negate the effect and the selected "Dark Magician" remains unaffected by the effects of Effect Monsters until the end of the turn. Your opponent draws 1 card.

There is already a real card with the same name, yet I don't mind this card. Keep it.
Quote :

Anti-Magic Arrows
Normal Spell Card
Effect: Until the End Phase of this turn, your opponent cannot activate any face-down Spell or Trap Cards, and the effect of every Spell Card your opponent controls is negated.

I'm seeing a pattern T.T Lets not go there, shall we? Scr-ap!

Quote :
Amulet Dragon
ATK:2800
DEF:2500
Attribute:DARK
Type:Dragon/Fusion/Effect
Level:8
Effect:"The Eye of Timaeus" + "Dark Magician"
You can only Special Summon this card from your Extra Deck by the effect of "The Eye of Timaeus". When this card is Special Summoned, it gains 300 ATK for each Spell Card in your Graveyard. When this card is destroyed, Special Summon 1 "Dark Magician" from your Graveyard.

Once again, delete the bold and it passses. As the current form its even lamer than its anime state.

Quote :
Dark Magician Girl the Dragon Knight
ATK:2600
DEF:1700
Attribute:DARK
Type:Dragon/Fusion/Effect
Level:8
Effect:"The Eye of Timaeus" + "Dark Magician Girl"
This card can only Special Summoned from the Extra Deck by the effect of "The Eye of Timaeus". When this card battles an opponent's monster, you can discard 1 card to negate any Battle Damage and destroy the opponent's monster.

Ugh, this is why Yugi is known for cheating among a few of my friends. Anime cards.......

Quote :
Legend of Heart
Normal Spell Card
Effect: Pay 1000 Life Points and Tribute 1 monster. Remove from play an of the following cards from your hand, Deck or Graveyard to Special Summon the following monster cards from your hand or Deck.
*"The Eye of Timaeus": "Legendary Knight Timaeus"
*"The Claw of Hermos": "Legendary Knight Hermos"
*"The Fang of Critias": "Legendary Knight Critias"

No.

Quote :
Legendary Knight Timaeus
ATK:2800
DEF:1800
Attribute:LIGHT
Type:Warrior/Effect
Level:8
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Legend of Heart". Once per turn, you can activate the effect of 1 Spell Card from your hand, Deck or Graveyard. If you do so, that Spell Card is removed from play.

*facepalm*

Quote :

Scepter of the Dark Magicians
Equip Spell Card
Equip to one of the following monsters to have it gain the following effects. If the equipped monster leaves the field you may pay 500 Life Points to return this card to your hand.
*"Dark Magician" or "Dark Magician Knight": Increase the equipped monster's ATK by 500. The activation and effect of Spell Cards you control cannot be negated.
*"Dark Magician Girl" or "Toon Dark Magician Girl": Increase the equipped monster's ATK by 500. During your Standby Phases draw 1 card.
*"Magician of Black Chaos": The equipped monster is unaffected by your opponent's Monster Effects.
*"Dark Magician of Chaos": During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent.
*"Dark Sage": During your standby phase look at the top three cards of your Deck. Add 1 spell card from them to your hand. All other cards are returned to your Deck. Your Deck is shuffled.
*"Dark Eradicator Warlock": Whenever the equipped monster inflicts Effect Damage, your opponent must discard 1 card from his or her hand.
*"Skilled Dark Magician": If the equipped monster is tributed by it's own effect, increase your Life Points by 1500.
*"Magician's Valkyria": Increase the equipped monster's DEF by 1000.

Eh...that card is iffy. I can't really say at the moment.

Quote :
Dark Magician's Legacy
ATK:?
DEF:?
Attribute:DARK
Type:Spellcaster/Effect
Level:10
Effect:
This card cannot be Special Summoned. This card can only be Normal Summoned with it's effect. This card can be Normal Summoned without tributes if "Dark Magicain", "Dark Magician Girl", "Magician of Black Chaos", and two other DARK Spellcaster-type monster's are in the Graveyard. The original ATK and DEF of this card is 100 x the level of all DARK Spellcaster-type monsters in the Graveyard. This card gains the effect(s) of all DARK Spellcaster-type monsters in the Graveyard. If this card would be removed from the field you may remove from play a DARK Spellcaster-type monster in the Graveyard to keep this card on the field. During your Standby Phase, you may treat this card's name as the name of a DARK Spellcaster-type monster in the Graveyard until your next Standby Phase

Kill it.

/end mean voice
Back to top Go down
https://yu-gi-oh5dxomega.forumotion.com
Mahad Truesdale

Mahad Truesdale


Posts : 361

Mahad's cards Empty
PostSubject: Re: Mahad's cards   Mahad's cards I_icon_minitimeFri Dec 04, 2009 8:54 pm

Kiteriod: How I make the effect only work for Direct Attacks?

Pair Cycroid: Umm...what's wrong with it? It's only have 1100 ATK when it attacks directly and requires 3 cards to summon (both Cycroids and a fusion catalyst).

Training Wheels: It's only slightly better then Inaba White Rabbit. How about I have it be special summoned during the next Standby Phase so it starts a chain and make it so it can only be special summoned by fusion summon?

Dark Illusion: Guess I could call it Dark Magic Illusion.

Anti-Magic Arrows: How about just removing the part about it negating already face-up Spell Cards.

Amulet Dragon: Well...okay. I guess that was never really seen in the anime anyway.

Dark Magician Girl the Dragon Knight: It's effect is almost just like Ally of Justice Catastor only it requires a discard. Sure it has higher ATK but that will only matter when it attacks directly.

Legend of Heart: I personally thought this card had height enough costs as is. But how about making it so The Eye of Timaeus and such has to be removed from play from in the graveyard?

Legendary Knight Timaeus: How about making it only remove a Spell Card from the Graveyard to activate their effect one per turn?

Dark Magician's Legacy: Well I guess this one was kind of broke. How about it is Normal Summoned normally (with tributes) and it only gets 50 ATK for the level of DARK Spellcasters in the graveyard, and it requires two DARK Spellcasters to be removed to rescue it?
Back to top Go down
Minato Belmont

Minato Belmont


Posts : 457

Mahad's cards Empty
PostSubject: Re: Mahad's cards   Mahad's cards I_icon_minitimeFri Dec 04, 2009 10:19 pm

Quote :
Kiteriod: How I make the effect only work for Direct Attacks?

That would be better. Yup!

Quote :
Pair Cycroid: Umm...what's wrong with it? It's only have 1100 ATK when it attacks directly and requires 3 cards to summon (both Cycroids and a fusion catalyst).

Power Bond combo mostly. *rubs head* Heh its 6am so I really can't decide when this tired. Put it down as a maybe Razz I'll decide when I get up.

Quote :
Dark Illusion: Guess I could call it Dark Magic Illusion.

Problem solved Smile

Quote :
Anti-Magic Arrows: How about just removing the part about it negating already face-up Spell Cards.

Hmm, that does sound a bit better. Why not?

Quote :
Dark Magician Girl the Dragon Knight: It's effect is almost just like Ally of Justice Catastor only it requires a discard. Sure it has higher ATK but that will only matter when it attacks directly.

Suppose I was just taking a gander at the stats and having a think. Alright, you got me on that one, so go ahead.

Quote :

Legend of Heart: I personally thought this card had height enough costs as is. But how about making it so The Eye of Timaeus and such has to be removed from play from in the graveyard?

"Pay 1000 Life Points and Tribute 1 monster" isn't much of a cost. So having that new cost will help greatly without killing it off all together. So, why not? cheers

Quote :
Legendary Knight Timaeus: How about making it only remove a Spell Card from the Graveyard to activate their effect one per turn?


Suppose that will be better, as its weakness will be running the risk of having no spells left, leaving it as a simple beat stick. So, sure, approved!

Quote :
Dark Magician's Legacy: Well I guess this one was kind of broke. How about it is Normal Summoned normally (with tributes) and it only gets 50 ATK for the level of DARK Spellcasters in the graveyard, and it requires two DARK Spellcasters to be removed to rescue it?

MUCH better! That would greatly solve its power, yet keeping it deadly all the same.

Thats it I suppose, do as you said and everything is perfect. Scepter of the DM is hard to decide upon though, but I can solve this easily: Ask Juliana for her vote, to keep it as it is, or edit/delete. Whatever she chooses I'll agree with.

Sorry for such tight restrictions, but I'm trying to clamp down on Custom Cards, so they don't give the user the entire duel without effort, or dramatic fun (lets face it, sometimes the drama/romance/talking/story is better than the dueling XD)

Anyway, like I told ol' Frank, its nice to have you back together with us. Now if I could only get Shane and Knight T.T That, and any other members I've missed

PS: I like forums for one reason = NO DOWNLIMIT! bounce cheers
Back to top Go down
https://yu-gi-oh5dxomega.forumotion.com
Mahad Truesdale

Mahad Truesdale


Posts : 361

Mahad's cards Empty
PostSubject: Re: Mahad's cards   Mahad's cards I_icon_minitimeMon Oct 11, 2010 2:46 pm

Updated.
Back to top Go down
Sponsored content





Mahad's cards Empty
PostSubject: Re: Mahad's cards   Mahad's cards I_icon_minitime

Back to top Go down
 
Mahad's cards
Back to top 
Page 1 of 1
 Similar topics
-
» Kariya's Cards
» Alex's cards
» Kotan's cards
» Daine's cards
» Jessica's cards

Permissions in this forum:You cannot reply to topics in this forum
Yu-Gi-Oh 5D - X Omega :: Archives :: Created Cards-
Jump to: